Captain’s guide
You get handed a war room, a clock and twenty-five strangers’ sign-up forms. This is what all of it does, in the order you meet it — plus the parts of running a team that only start after the draft is over.
What you get, and when
A host names you captain, which does two things: it seats you on the team as a player, and it opens the team’s surfaces to you. If the team page ever warns that you aren’t actually on the roster, take the fix it offers — a captain outside their own team is a state that confuses every screen downstream.
From then on you have two places to be. My Team is your team’s hub, and it is where you spend the event. The war room is the draft-day screen, and it opens as soon as sign-ups do — long before draft night.
The war room is most useful in the days before the draft, when you can read every sign-up form properly. On the night it becomes a stopwatch and you will not have time to read anything.
Read the pool before the clock starts
The war room shows everyone who could be picked, with everything the site knows about them: what they play, the bosses they have real kill-counts at, how many past events they turned up for, and the answers they gave on the sign-up form.
Those answers are frozen as they were submitted. Nobody edits their “hours per week” after seeing who got picked first, which is the entire reason they are worth reading.
Build a shortlist while you read. It is private to you, it survives until draft night, and on the night it is the difference between picking from a list you already trust and picking whoever is at the top of the screen.
Draft day
Picks run in snake order: with four teams the first round goes A, B, C, D and the second goes D, C, B, A, so picking last in one round means picking first in the next. Whoever drew the first pick pays for it a minute later.
A person is one pick, not one account. Taking someone pulls every account they registered onto your team together — you never spend a second pick on somebody’s alt.
Once a draft is running, the set of teams and the pick order are frozen. If a team is missing or the order is wrong, it has to be fixed before the first pick, not after.
Your team hub, all event
On My Team, the Manage this team card holds everything you can do for your side. It ships collapsed; open it once and it stays where you put it.
Running it once it starts
Most of the event runs itself: the plugin credits what it can see and files a stamped screenshot for it. What is left is people, and that is the job.
The things that genuinely need a captain: making sure everyone on your side has the plugin connected and their accounts linked before the whistle, because an unlinked alt contributes to nothing; noticing which tiles nobody has touched by the halfway point; and getting the manual tiles photographed before the last hour, when everyone tries at once.
If the event asks for a starting shot, that is the one thing every player must do themselves in the first hours. Chase it early — a player without one has every credit flagged, or refused outright, depending on how the host set it.
Once an event is live, swapping someone out is admin-only, on purpose: contributions are already attached to people. Ask a host rather than reshuffling around it.
Everything here is what a captain sees. Fees, other teams’ rosters and the board before reveal are staff-side and stay that way, so nothing on this page will get you accused of looking at something you shouldn’t.