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Anvil · for captains6 min read

Captain’s guide

You get handed a war room, a clock and twenty-five strangers’ sign-up forms. This is what all of it does, in the order you meet it — plus the parts of running a team that only start after the draft is over.

Snake order so late picks even outThe clock never picks for youOne tab runs your team all event
Step 1

What you get, and when

A host names you captain, which does two things: it seats you on the team as a player, and it opens the team’s surfaces to you. If the team page ever warns that you aren’t actually on the roster, take the fix it offers — a captain outside their own team is a state that confuses every screen downstream.

From then on you have two places to be. My Team is your team’s hub, and it is where you spend the event. The war room is the draft-day screen, and it opens as soon as sign-ups do — long before draft night.

Go early

The war room is most useful in the days before the draft, when you can read every sign-up form properly. On the night it becomes a stopwatch and you will not have time to read anything.

Step 2

Read the pool before the clock starts

The war room shows everyone who could be picked, with everything the site knows about them: what they play, the bosses they have real kill-counts at, how many past events they turned up for, and the answers they gave on the sign-up form.

Those answers are frozen as they were submitted. Nobody edits their “hours per week” after seeing who got picked first, which is the entire reason they are worth reading.

Build a shortlist while you read. It is private to you, it survives until draft night, and on the night it is the difference between picking from a list you already trust and picking whoever is at the top of the screen.

Rating and tiera summary of what someone has actually done, derived from their account history rather than from what they told you. Advisory — it is a starting point for a conversation, not a verdict.
Domains and markerswhat they demonstrably do: raids, PvM, skilling, PvP. Useful for spotting the gap in your roster rather than taking the highest number four times.
Attendancehow often they finished past events they signed up for. The quietest number on the page and frequently the most predictive one.
Step 3

Draft day

Picks run in snake order: with four teams the first round goes A, B, C, D and the second goes D, C, B, A, so picking last in one round means picking first in the next. Whoever drew the first pick pays for it a minute later.

A person is one pick, not one account. Taking someone pulls every account they registered onto your team together — you never spend a second pick on somebody’s alt.

The pick clockif the host set one, you get that many seconds per turn. When it expires it does not pick for you — it unlocks the host’s ability to pick on your behalf, and says so on both screens. Nothing happens silently.
A narrowed listsome events run a balance mode. Depending on which, the strongest team may be blocked from taking another top-tier player while a rival has none, or capped on how far above the average its roster may go. If someone you wanted is greyed out, that is why, and it applies to everyone.
If you miss ittell the host beforehand. They can pick for you from the same board, and a shortlist you left behind is the instruction they will follow.
The roster locks when the draft starts

Once a draft is running, the set of teams and the pick order are frozen. If a team is missing or the order is wrong, it has to be fixed before the first pick, not after.

Step 4

Your team hub, all event

On My Team, the Manage this team card holds everything you can do for your side. It ships collapsed; open it once and it stays where you put it.

Rosterwho is on the team and what they have contributed. The first place to look when someone asks why their drop didn’t count — an unlinked account shows up here.
Requestspeople asking to join, on events that let players pick their own team. Only appears when there are any.
Proofyour team’s submissions and their screenshots. You are not the final approver — staff are — but you see what has been sent and can chase what hasn’t.
Feeswho on your team still owes an entry fee. You can mark one paid; confirming it is a staff job, deliberately.
Invite linksappears when the host has allowed captains to mint their own. One link seats whoever opens it directly onto your team. See Hosting a visiting clan for what the link actually does.
Step 5

Running it once it starts

Most of the event runs itself: the plugin credits what it can see and files a stamped screenshot for it. What is left is people, and that is the job.

The things that genuinely need a captain: making sure everyone on your side has the plugin connected and their accounts linked before the whistle, because an unlinked alt contributes to nothing; noticing which tiles nobody has touched by the halfway point; and getting the manual tiles photographed before the last hour, when everyone tries at once.

If the event asks for a starting shot, that is the one thing every player must do themselves in the first hours. Chase it early — a player without one has every credit flagged, or refused outright, depending on how the host set it.

Substitutions

Once an event is live, swapping someone out is admin-only, on purpose: contributions are already attached to people. Ask a host rather than reshuffling around it.

Everything here is what a captain sees. Fees, other teams’ rosters and the board before reveal are staff-side and stay that way, so nothing on this page will get you accused of looking at something you shouldn’t.